Summary

Synth is the library integrated in CRED for using neuromorphic components in your application.

What is a neuromorphism? It is an impressionistic style that plays with light, shadow and depth to create a digital experience inspired by the physical world. At least that’s the definition. We encourage you to try and see what happens. If you make anything with St. Nicholas, please let us know. We look forward to seeing where you take him.

Setting

It can be easily integrated into cocoapods. Insert this line into your subfile:

Synthesizer

Requirements

Use

Types of embossing and stamping

Since it provides an extension through UIView, you can call it through any element of the user interface.

let embossedView = UIView()
embossedView.applyNeuStyle()

When you call applyNeuStyle on any view, the default embossing effect is created. In addition, NeuUIHelper has a getDebossModel() helper function that takes care of the debossing effect.

let debossedView = UIView()
debossedView.applyNeuStyle(model: NeuUIHelper.getDebossModel())

Apply style arguments

Attribute Description Value
Model A structure that allows you to define the base color, shadow direction and shadow corrections NewViewModel
showOnlyShadows If you allow it, only the outer or inner shadows are rendered, skipping the solid part of the background. Boolean

NewViewModel Properties

All colours are derived from the standard base colour. If necessary, you can explicitly convey different meanings.

Attribute Description Value
baseColor Base colour from which the background and borders are derived UIColor
bgGradientColors Color scheme representing the background UIColor]
borderGradientColors A colour scheme that sets the limits UIColor]
borderGradientWidth Width of outer frame CGFloat
lightDirection a count to determine the direction of the light NewLightDirection
shadow type A count that identifies the type of shadow, external or internal. NewShadowType
lightShadowModel Model for adjusting the shadow correction relative to the top shadow NewShadowModel
darkShadowModel Model to adjust the lower shadow correction. NewShadowModel
blurAmount the quantity of mucilage to be applied CGFloat
hideLightShadow hides the upper shadow Boolean
hideDarkShadow hides the lower shadow Boolean
hide and seek covers the outer edge Boolean

By default, there are four styles that can be applied via the UIB button:

élevéSoft // an embossed knob
élevéSoftRound // a round embossed knob
élevéFlat // a flat knob
élevéFlatRound // a round flat knob

Increased soft key

CRED’s inbuilt library for using Neumorphic components with swift

let softButton = UIB button()
softButton.applyNeuBtnStyle(type: .elevatedSoft, title: Idle)

Toggle

CRED’s inbuilt library for using Neumorphic components with swift

let roundButton = UIButton()
roundButton.applyNeuBtnStyle(type: .elevatedSoftRound, image: UIImage(name: plus))

Increased wrench

CRED’s inbuilt library for using Neumorphic components with swift

A flat, raised knob makes a flat surface to the surface of a raised neumorphic platform. This flat surface can be adjusted in two ways:

let flatButton = UIB button()
flatButton.applyNeuBtnStyle(type: .elevatedFlat, header: Idle)

CRED’s inbuilt library for using Neumorphic components with swift

You can also add a left-facing image to this image. The synthesizer draws a neumorphic well on which the image is displayed.

softButton.applyNeuBtnStyle(type: .elevatedSoft, title: Slacker, image: UIImage (name: plus), image size: 12)
softButton.applyNeuBtnStyle(type: .elevatedFlat, title: Slacker, image: UIImage (name: plus), image size: 12)

This button consists of three levels: baseModel, innerModel and ContentModel, named from bottom to top. The NeuButtonCustomModel allows you to customize each of these layers and the design button.

Summary of imports

let model = NeuConstants.NeuButtonCustomModel()
… some configuration
let customButton = UIB-button()
customButton.applyNeuBtnStyle(customModel : model, title : Custom Button)

This library works with a basic color concept and extracts the light and dark colors from the basic color itself. All views and buttons use this color to stylize neumorphic elements. This base color can be set when starting the application. Similarly, text attributes can be applied at the application level to give all neuromorphic keys a default style.

NewUtils.baseColor = UIColor.red

leave the text marks: NSAttributedString.key:Any] = [:] textAttributes[.foregroundColor] = .black
NeuUtils.textAttributes = textAttributes

GitHub

neumorphic iconsswift neumorphicneumorphic themeangular neumorphismandroid:shape libraryneumorphism examplesneumorphic ui kit figmaneomorphism swift uikit

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